I consider myself to be a bit of an artistic judge. Generally I like to stumble upon or let somebody handle finding the answer, then place it under my own care to see how it could be manipulated to properly fit the situation my group may be under. In a sense, you could consider me the person approves a sketch or rough draft and decides whether or not the final product is fit for release. The first steps I like to take is to evaluate the answers provided for my problem/task and see if it follows all of the rules and regulations. If it does the second process is damage control, or solving what to do when something goes wrong. Next I like to smooth out the rough edges and turn the project into something a little more presentable. Then I finish with my favorite step, foolproofing, which is pretty obvious in itself (ex. If I’m working on a program or instructions I crack the old keyboard and the squeeky hammer). If anything goes wrong in those steps I put the artwork into it. In most cases that means adapting the original solution to my problem in the first phase, connecting and comparing partial solutions or processes to make my final work more elegant, incubating in bed with a taco when my head hurts from thinking too much, and playing darts with my keyboard or doing some really random stuff (there’s something about putting “cake” or “pie” in the wrong places that usually brings up an issue or two) to handle foolproofing and improving overall beauty. The sad thing is that while I say artistic judge, the creativity part doesn’t exactly exist in myself. At most I’ll look for a new solution for adapting things that don’t quite fit or improving performance, the artistic really comes from using processes that match the list on the hats pdf.
Explorer just isn’t right for me. I like working with facts, solid concepts, outlines, and data, but I just can’t deal with the shaky stuff. A theory or instinct rarely convinces me to try and I generally put it under a lot of through before I spend time on it. My personal belief is that it’s ok to work from scratch every now and then, but there’s no need to reinvent the wheel every time. This is why programmers have libraries, contruction crews have generic blueprints, and China wins the industrial war.
Like I said before, I’m decent as an artist. I’m fairly strong at adapting, testing, and working togther ideas. My weaknesses as an artist come from the same direction as my weaknesses as an explorer. I don’t want to probe too far into creative or imaginative ideas. If there’s too many unkowns, forget it. Cost effectiveness for the win. So to improve myself as an explorer and an artist I’d have to get more willing to spread out and do some crazy things, which I still feel belongs more in foolproofing than initial stages.
Judge and warrior and quite fine with me to a degree. I have no quirks as a judge except I dislike repeating the phase too much and wearing myself out like a warrior would (thus the taco incubation) and I prefer to get a second opinion from the opposite end of the spectrum to check my work (remove my personal influences and suggest things I would not think of). Finally I just can’t stand being the one to start, lead, or motivate groups and projects. If I work on something for too long I’d prefer to readapt the solution using what I learned rather than pluck out all the bugs. I often take the negative route, the worse something appears to be the more work people put into it and the better off it ends. Sometimes it works out better that way. So to improve in this field I would need to work on sticking through with my projects even longer and being more of a motivator (oh how often I drive people off with my negative thinking).